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Proposed New Travel system Posted: 20 Mar 2004 03:26 PM |
We've been thinking on the travel system and think we've come up with a solution..... so here it is and let us know what you think:
(1) We keep the existing long wait one for those who wish to pay, HOWEVER.......
(2) We make it possible by a series of Quests and CNR to make your own boat! Build it in a shipyard, utilising components (also shipbuilders could perhaps sell them to other players). You can then learn how to Sail through some means (easy enough to do)..... and once you have a boat, and the knowledge of sailing...... you can sail to places much much quicker (ala... the old Kusin).
So here is what I think would be a cool way to supplement the existing system..... let us know what you players think ;)
Cheers
- Ara |
Vives Screenshots!
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Re: Proposed New Travel system Posted: 20 Mar 2004 03:27 PM |
Wow, that sounds very cool!
I'd love to try that out, but I just hope this won't cause more lag.
But it's certainly a very neat idea! |
Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.
[Fictrix] ... And can speak French, like both! Wait, I mean Elven. |
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Re: Proposed New Travel system Posted: 20 Mar 2004 03:30 PM |
This system (the way I plan to do it) Won't lag at all ;)
We can also have maps and map-makers..... so you might need maps and such for co-ordinates... to take the guesswork out of where you go..... that sorta thing.
Also, how about lost maps, detailing places far away, or small hidden islands that once found (the map that is) can be reached by you sailing your boat there..... X marks the spot and all that ;)
Cheers
Ara |
Vives Screenshots!
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Re: Proposed New Travel system Posted: 20 Mar 2004 03:31 PM |
I like it. *shameless repetition* so long as new PCs get a cheap way to get to Midor. ;)
-Barnas |
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Re: Proposed New Travel system Posted: 20 Mar 2004 03:31 PM |
Ok sounds very interesting, a bit like playing columbus or Vasco de Gama ;)
Very nice idea!!! |
Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.
[Fictrix] ... And can speak French, like both! Wait, I mean Elven. |
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Re: Proposed New Travel system Posted: 20 Mar 2004 03:41 PM |
Also.....
We can have different grades in seamanship....... the more you learn the better you are, so if you're a bit of a novice you might run the chance of being shipwrecked on a desert island someplace, or being blown off-course from your original destination etc etc etc ;)
- Ara |
Vives Screenshots!
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Re: Proposed New Travel system Posted: 20 Mar 2004 03:43 PM |
Err...good idea for the travel system!
But not sure about the "being shipwrecked on a desert island" thing... Especially if you can't construct another boat on that same isle ;) |
Frodo : What are we holding on to, Sam? Sam : That there’s some good in this world, Mr. Frodo. And it’s worth fighting for. -The Two Towers |
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Re: Proposed New Travel system Posted: 20 Mar 2004 03:52 PM |
OK here's more!
Different size boats! From skiffs or rowing vessels that can only take you, and small distances to full-blown galleons! That you can even sail your friends on! ;) and can circumnavigate the World etc etc etc |
Vives Screenshots!
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Re: Proposed New Travel system Posted: 20 Mar 2004 03:52 PM |
Let's try it out.
-A. |
-æsir
"The man that finds himself at a crossroads, and unsure of direction, is not lost. For in truth, all roads will carry him to the same destination - his fate. But it is the determined man that takes the next step." -Aren
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Re: Proposed New Travel system Posted: 20 Mar 2004 04:01 PM |
I vote twice! Bring it on :) |
Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.
[Fictrix] ... And can speak French, like both! Wait, I mean Elven. |
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Re: Proposed New Travel system Posted: 20 Mar 2004 04:09 PM |
Agreed, but like Barnas I think there should be a cheap method for the youngsters |
Elvalia - Chosen of Aros Elrith Mellin Perin - 'Cleric (an' drewid) o' Elbreff' Weddin's an' pies a speciarality
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Re: Proposed New Travel system Posted: 20 Mar 2004 04:53 PM |
Darn it! I just remembered, Aren gets very sea-sick. No boats for him! He'll cope with walking. |
-æsir
"The man that finds himself at a crossroads, and unsure of direction, is not lost. For in truth, all roads will carry him to the same destination - his fate. But it is the determined man that takes the next step." -Aren
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Re: Proposed New Travel system Posted: 20 Mar 2004 04:53 PM |
Awsome. The 3 sisters all come from a seafaring background. This will be very cool. |
Three sisters, born of the Sea A sad fate t'was in store for thee Oh Vaisha, Vahlah and Vallaesha |
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Re: Proposed New Travel system Posted: 20 Mar 2004 04:55 PM |
Wow that is such a great idea !!!
Please implement it right now ;)
thanks Sol |
- Solitaire, Wizard - Ilyana Fiirhaart, High Priestess of Naruth |
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Re: Proposed New Travel system Posted: 20 Mar 2004 06:06 PM |
WooHOOOOOOOO!!! |
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Re: Proposed New Travel system Posted: 20 Mar 2004 06:39 PM |
This sounds kickin' radical.
Question: Could random at-sea encounters be worked up? Pirates? Mermen? The Kraken?!!?!? :D
-- Figleaf |
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Re: Proposed New Travel system Posted: 20 Mar 2004 07:02 PM |
Yes.
Edit - I propose everything from little fishing boats to huge Spanish pirate ships. That being said, I will now create a character that is a pirate.
Edit - That being said, there must be a way for me to engage in piracy.
Edit - That being said, there must also be people to create Ninja characters to battle the pirates. Or, alternatively, there must be a chance for pirates to become the victim of ninja attacks. |
- [Rob], Balthor, Jake, and Thomas. |
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Re: Proposed New Travel system Posted: 20 Mar 2004 07:08 PM |
Um, I think although I generally like this idea Im going to play devil's advocate.
Since we have discovered that CNR causes a lot of lag, this suggestion seems only to likely add to that problem.
Also, since CNR is ni on impossible at a low level (I can barely cure hide with any chance of success) how the heck am I going to be able to create a boat.
There is a danger here that this might not resolve a great deal unless new players are prepared to take all the time and boring time at that to craft a ship. Bigger players who probably could, arent the people most effected by the existing system.
Can I propose a caveat to the proposal which will resolve another issue.
Take out most of the steps in CNR and make it easier! Less hording of components, more interest in CNR, less time spent doing it so less lag.
Just my opposite voice of reason. |
Never argue with an idiot. They drag you down to their level and then beat you with experience.
Akril
Quinellieth. 20th Circle of the Order of the Ring |
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Re: Proposed New Travel system Posted: 20 Mar 2004 07:13 PM |
I disagree with reducing the difficulty of CNR (which really isn't that bad), but I don't think this is the thread to start that discussion.
Besides, nigh impossibility of success just means a steeper learning curve. :P
If you got a 20% chance to cure a hide you might make some decent experience, with an 80% chance you only get like four. So instead of having to cure forty or fifty to make a level, you may only have to cure ten or fifteen. And at 20% chance, you're basically killing the same amount of animals as I am. :P
It was never meant for CNR to be easy because it's a trade. It's a profession. It's not like "Oh, there's a mushroom, I'm gonna go take it to the alchemy table and now look! It's a cure critical potion! And I get experience! Neat!" The things that are worth being made are so valuable because they're so friggin' hard to make. Since I started tailoring on Monday I've pretty much devoted myself to it, and I've still got a long way to go, but the level progression is just so that it continues to be rewarding. |
- [Rob], Balthor, Jake, and Thomas. |
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Re: Proposed New Travel system Posted: 20 Mar 2004 07:19 PM |
Also, since CNR is ni on impossible at a low level (I can barely cure hide with any chance of success) how the heck am I going to be able to create a boat.
That's the basic idea here. We don't want a shedload of boats and boat-owners to spring up out of nowhere, overnight. Seafaring is a difficult trade to learn and it should be reflected here. |
Question Authority! |
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Re: Proposed New Travel system Posted: 21 Mar 2004 03:34 AM |
This is a really cool, original idea! |
~Vanadis.
"What race are you, my lovely Guardian Angel?" "I'm half-Sweetheart and half-Bitch. Don't push me."  |
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Re: Proposed New Travel system Posted: 21 Mar 2004 04:11 AM |
I think it would be great -if-:
-it should cost quite a lot to learn/build/sail .. you will need your boat to park at the dock, means you will need to pay for it each time you travel.
it will be costy -> but if you look at the 150 per travel once every 2 days... or.. I duno.. 10k or so for the ability to sail for minor amounts of gold (like 1- 10 gps) everytime you want.. will be great.
-there should be random encounters.. from a drown boy which will be a quest.. to pirates/ sea monsters /storms etc etc..
oh and I just thougt about how it can be done! your boats will be locked and will need a key. the fact you have a key means you own a boat somewhere.. i.e. a key called 'boat - midor' will mean you can access the travel system from Midor (cuz that's where your boat is) now.. everytime you will travel the key will be replaced.. so when you travel to PR the key will be replaced with 'boat - PR' etc etc. so you wont be able to travel from Midor if your boat is in PR.
now.. boats could be sold/given -> you could just give the keys out. (tho ppl will need to learn how to sail, or they will need to have a sailor with them [a PC or a NPC (which will take gold)]
to get on a boat you should have a small area at the end of the dock.. where everyone who wanna get on your boat will stand. then you will 'talk' to a dock worker which will take the gold.. and they will get you on the boat. (like the aegea.. but the PCs will have other ship/s [like with the mage tower/s]) and the rest of the ppl on the area.
maybe I am confusing things or making things more complicated.. but I think that it could and should have many options.
on the boat you could have a steering wheel that according to your seasmanship ability will tell you where you can get to (and where it will be hard to get)
I feel like I am throwing ideas without connection to each other.. so I will try to connect verything I Wanna say and will post later on as well ;)
Dens |
You are more than welcome to ignore my spelling mistakes =p |
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Re: Proposed New Travel system Posted: 21 Mar 2004 09:09 AM |
That's the basic idea here. We don't want a shedload of boats and boat-owners to spring up out of nowhere, overnight. Seafaring is a difficult trade to learn and it should be reflected here.
This is the whole point of my criticism of the new idea (which I do essentially support).
CNR is to overcomplicated IMHO but I accept this is not the post for it. However, since the current travel system only impedes New characters, since Old characters will go by foot, does it not seem completely superflous to create an alternative to the harsh effects on newbies of the current system by creating another which is dependant on you becoming good at something. By the time you master boat making and seafaring you will be powerful enough to go over land, just like the old characters.
Im championing the newbie cause here. How is a new player, who is hindered by the current system, going to be any better of by saying "well if you take the time to learn you can build yourself a boat and then you'll be good enough to have the choice of Aagea, you new boat or walking"? |
Never argue with an idiot. They drag you down to their level and then beat you with experience.
Akril
Quinellieth. 20th Circle of the Order of the Ring |
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Re: Proposed New Travel system Posted: 21 Mar 2004 09:21 AM |
Some of the old timers don't like walking back and forth through the desert either. So I still think this is a very neat idea. And Dens has a couple of worthwile ideas as well.
I'd really like to see this introduced. It has a lot of potential, even for those old-timers ;) |
Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.
[Fictrix] ... And can speak French, like both! Wait, I mean Elven. |
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Re: Proposed New Travel system Posted: 21 Mar 2004 12:35 PM |
That's the basic idea here. We don't want a shedload of boats and boat-owners to spring up out of nowhere, overnight. Seafaring is a difficult trade to learn and it should be reflected here.
This is the whole point of my criticism of the new idea (which I do essentially support).
CNR is to overcomplicated IMHO but I accept this is not the post for it. However, since the current travel system only impedes New characters, since Old characters will go by foot, does it not seem completely superflous to create an alternative to the harsh effects on newbies of the current system by creating another which is dependant on you becoming good at something. By the time you master boat making and seafaring you will be powerful enough to go over land, just like the old characters.
Im championing the newbie cause here. How is a new player, who is hindered by the current system, going to be any better of by saying "well if you take the time to learn you can build yourself a boat and then you'll be good enough to have the choice of Aagea, you new boat or walking"?
I, for one, find it extremely hard to believe that a new player cannot scrounge up sufficient gold for a trip across the water simply by exploring the surroundings a bit. It seems to me that a budding adventurer starting out with little but the clothes on his back and a little bit of gold to expect to just be able to run and book passage on a ship running in a for-profit operation (the shipping companies are not charities, you know) is a bit ludicrous. There are enough opportunites to make money to do this no matter what side of the water you're on.
I'm seeing a lot of posts recently that seem to be complaining Vives is too hard for new players. It's hard for all players. I've said this many many times, and I'll say it again:
Vives is hard. It's supposed to be hard. We made it that way, on purpose. The difficulty is what to many players makes the game worth playing. If it were easy, the game would very rapidly become boring. It's not designed for people who want to solo-play, so if that's what you're looking for, you may find more comfort elsewhere. I'm sorry if you think this is rude, or abrupt, or a flame. It is what it is. Vives is what it is, and our philosophy toward gameplay is not going to change. It's going to remain a difficult world to play, and it's going to continue to be a party oriented world.
This post will serve as a response to similar (IMO, whiney) posts on other, similar threads. Vives is not going to get any easier, folks, especially if you refuse to party. |
Question Authority! |
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