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[No Subject] Posted: 30 Jun 2003 12:37 AM |
Yup yup, they will be in (faction reputations); mechanics-wise I just figured out how to do them ;)
But more ideas about how they should be persistent, and other actions/consequences that can/should result from persistent faction reputations would be helpful in determining the priority of such. |
Aria
So talented, so troubled. |
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Factions and Reputation Posted: 30 Jun 2003 12:37 AM |
Is it possible to get persitent reputation? Like if I kill some guards in Midor they should attack me on site forever or for at least a long stretch of time.
Now we wouldn't want every "defender" faction member attacking a person on sight for killing a Midor guard. So maybe we could make each city a seperate faction. That way if you kill a Midor citizen only those in Midor will be angry with you.
Then possibly there could be different levels of faction reputation. Say someone in Port Royale could have you complete a mission that is detrimantal to Midor. As a result merchants in Port Royale become a bit friendlier and Midor merchants become a little hostile.
And say after completing a few missions for Port Royale your faction reputation would become high enough that it would "unlock" missions for dedicated Port Royale citizens or something like that.
-from the desk of Gorak |
I do what the voices in my head tell me too. |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
| i like that it would be great for rp but you would have to worry about respawning and the such as right now everyone respawn in midor although there is a heaven and hell being put in game... i thinkl |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
Factions (Per each city)--- *Commoners *Merchants *Nobles *Guards *Illegal Members (Rogues, black market, etc)
All these would be seperate factions, so some quests/actions will be detrimental to one while helpful to another, keeping each city in a balance and not ruining it so you could never go to Midor if some AoE hit a guard...
~Fenarisk |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
I don't really know if we would need so many factions for each city: 1. It would be a pain in the butt having a list of 200 different factions 2. The way I see it if you attack a commoner, merchant or noble they will report it to the guards. The guards will put up posters with a bounty on your head and as a result most everyone in the city will be out to get you. They will turn you in either to get a criminal off the street or just to get the reward depending on their personality. Of course the illegal members of society wouldn't care one way or the other. I also think there should be varying degrees of hostility. If you say attack and injure a guard maybe the city will be hostile to you for one week RL to simulate letting the heat blow over. But if you kill a guard you will be lucky if you can ever set foot in that city again. I think people will be more careful then usual if they know their actions can have permanent consequences.
I would like to see there being varying degrees of reputation. Maybe something like "levels" of city friendliness. So upon attaining a new "level" of fame certain benefits of the city would come availible. Such as: -discounts from merchants -gaining the ability to converse with NPCs who will only speak with "friends" of the city or will share more with those lucky indivduals -gaining access to restricted areas in the city -gaining access to more quests -gaining access to a "special" shop -the ability to become a citizen/guardsmen -recieving the key to the city! -gaining the option to buy a house in the nice part of town at a good deal
Or Something . . . |
I do what the voices in my head tell me too. |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
Nice! Thanks Gorak & Fen those are some good suggestions, and I definitely agree that consequences is very important in determining player actions (analogous to the experience/death system).
Keep the floor open... Along the same lines I couldn't stop laughin' imagining our dear Candy sayin', "Sod off! I don't do [i:400e260b5e]stinky[/i:400e260b5e] Midorians." :P |
Aria
So talented, so troubled. |
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