|
Voice-Emotes, Racial Languages, and Summon-speak. Posted: 30 Jun 2003 12:37 AM |
Voice-Emotes, Racial Languages, and Summon-speak.
Thanks to the folks at DM-FriendlyInitiatives (DMFI), we have a set of Voice-Emotes, Racial Languages, and Summon-speak. Basically, when you're within the earshot of a NPC, you can perform a number of actions with your spoken text (eliminating the unnatural hassles for activating an emote wand to 'greet' et cetara).
Voice *emotes* -------- The * (asterisk) character activates emotes when in the beginning position. You can use this to do certain emotes by just typing the emote between asterisks. Try *pray*, for example. The *emotes* search for a sub-string, so you can type in *pray* *prays to Pelor* *fervently prays*, etc. to have the same effect. A comprehensive list is below.
agree Plays the Listen animation briefly(example: *agrees*) begs Plays the Talk Pleading animation until cancelled (example: *begs for food*) bends Plays the Get Low animation until cancelled (example: *bends over to pick up an object*) bored Plays the Bored animation briefly (example: *looks bored*) bow Plays the bow animation (example: *bows stiffly*) celebrate Plays a Cheer voicechat and animation (example: *celebrates*) chats Plays the Normal Chat animation until cancelled (example: *chats with the group*) cheer Plays a Cheer voicechat and animation (example: *cheers for victory*) chuckle Plays the Laugh voicechat and emote (example: *chuckles*) curtsey Plays the bow animation (example: *curtsey*) demand Plays the Forceful Chat animation (example: *demands your attention*) dice Plays the Get Mid animation (example: *rolls some dice*) drink Plays the Drink animation (example: *drinks a swig of ale*) drunk Plays the Drunk animation until cancelled (example: *staggers drunkenly*) exhausted Plays the Tired animation(example: *looks exhausted*) fatigue Plays the Tired animation(example: *looks fatigued*) fiddle Plays the Get Mid animation until cancelled (example: *fiddles with the lock*) fidget Plays the Pause animation until cancelled (example: *fidgets nervously*) flop Plays the Dead Front animation until cancelled (example: *flops on the ground*) giggle Plays a giggle, if female (example: *giggles*) greet Plays the greeting voicechat (example: *greets NPC*) hooray Plays a Cheer voicechat and animation (example: *hooray*) hums Applies a Bard Song effect for 6 seconds (example: *hums a tune*) laugh Plays the Laugh voicechat and emote (example: *laughs out loud*) meditate Plays the Meditate animation until cancelled (example: *meditates on the word Om*) mock Plays the Taunt voicechat and animation (example: *mocks*) nap Applies a Snoring Sleep effect to the caller (example: *takes a short nap*) nod Plays the Listen animation briefly(example: *nods*) peers Plays the Look Far animation until cancelled (example: *peers in the distance*) plead Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*) pray Plays the Meditate animation until cancelled (example: *prays to Pelor*) prone Plays the Dead Front animation until cancelled (example: *falls prone*) reads Plays the Read animation once (example: *reads the old book*) scratch Plays the Scratch Head animation once (example: *scratches head*) salute Plays the Salute animation once (example: *salutes stiffly*) scans Plays the Look Far animation until cancelled (example: *scans the room*) search Plays the Look Far animation until cancelled (example: *searches the area*) shifts Plays the Pause animation until cancelled (example: *shifts position*) sings Applies a Bard Song effect for 6 seconds (example: *sings a ditty*) sips Plays the Drink animation (example: *sips some coffee*) sleep Applies a Sleep effect to the caller (example: *sleeps briefly*) smokes Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin) snore Applies a Snoring Sleep effect to the caller (example: *snores loudly*) steal Plays the Steal animation once (example: *deftly steals*) stoops Plays the Get Low animation until cancelled (example: *stoops low*) stretch Plays the Bored animation briefly (example: *stretches*) swipe Plays the Steal animation once (example: *swipes some quarters*) talks Plays the Normal Chat animation until cancelled (example: *talks to the bartender*) taunt Plays the Taunt voicechat and animation (example: *taunts*) threaten Plays the Forceful Chat animation (example: *threatens the bartender*) tired Plays the Tired animation(example: *looks tired*) wave Plays the greeting animation (example: *waves*) whistles Applies a Bard Song effect for 6 seconds (example: *whistles a tune*) woozy Plays the Drunk animation until cancelled (example: *looks woozy*) worship Plays the Worship animation until cancelled (example: *worship the shrine*) yawn Plays the Bored animation briefly (example: *yawns loudly*)
Special Emotes -------------- "sits" and "drink" together in the same emote - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: *drinks and continues to sit*) "sits" and "reads" together in the same emote - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: *sits and read*) "sits" and "floor" together in the same emote - Plays the Sit Down on Floor animation until cancelled (example: *sits on the floor*) "shakes head" - A "head shake" animation (example: *shakes head*)
*emote* diceroll keywords ------------------------- Strength Rolls a Strength check Dexterity Rolls a Dexterity check and plays the Steal animation Constitution Rolls a Constitution check Intelligence Rolls an Intelligence check and plays the Scratch Head animation Wisdom Rolls an Wisdom check and plays the Scratch Head animation Charisma Rolls a Charisma check and plays the Talk Normal animation for 5 seconds Fortitude Rolls a Fortitude Save Reflex Rolls a Reflex Save and plays the Steal animation Will Rolls a Will Save and plays the Drunk animation for 5 seconds Animal Empathy Rolls an Animal Empathy check and plays the Talk Pleading animation for 5 seconds Concentration Rolls a Concentration check Disable Trap Rolls a Disable Trap check and plays the Get Low animation for 3 seconds Discipline Rolls a Discipline check Heal Rolls a Heal check Hide Rolls a Hide check and plays the Dead Front animation until cancelled Listen Rolls a Listen check and plays the Turn Head Left animation Lore Rolls a Lore check and plays the Read animation Move Silently Rolls a Move Silently check and plays the Steal animation Open Lock Rolls an Open Lock check Parry Rolls a Parry check Perform Rolls a Perform check and applies the Bard Song effect for 6 seconds. Persuade Rolls a Persuade check and plays the Talk Pleading animation for 5 seconds Pickpocket Rolls a Pickpocket check and plays the Steal animation Search Rolls a Search check and Plays the Look Far animation for 3 seconds Set Trap Rolls a Set Trap check and Plays the Get Low animation for 3 seconds Spellcraft Rolls a Spellcraft check and Casts a fake Fox's Cunning spell Spot Rolls a Spot check and Plays the Look Far animation for 3 seconds Taunt Rolls a Taunt check and Plays the Taunt animation Use Magic Device Rolls a Use Magic Device check and Plays the Scratch Head animation
Note: All Emote Rolls have to start with a Capital letter. Thus a Strength check is: *uses Strength to break the bars* not *uses strength to break the bars* or *STRENGTH check*
Racial Languages --------
To speak the language, type: /dm [What you want to say in brackets] PCs can automatically speak their racial language (or class language, if they are human) by default)... just type while within earshot of an NPC. They can also understand their racial language/class language by default.
Asterisks toggle the translation, thus allowing you to say things in Common or signify emotes. For example: /dm [Hello, there, *Treewalker*, how are you? *giggle*] will be translated as: gibberish *Treewalker* gibberish *giggle*.
When you are within earshot of someone who is speaking a different language, your character will see the translated text in the server window (the right chat box). If you cannot understand the language (i.e. you are not of the correct race or you do not have the appropriate language widget), your character makes a Lore check against a DC of 20 to see if he/he knows what language is being spoken.
Summon Speak -------- You can use ; to make your companion talk. For example, if I wanted to get my familiar to say "Ruff!", then I'd type: /dm ;Ruff! This allows you to have your familiar interact with others without having to possess the familiar. It also allows summons and animal companions to have speech.
Particular credits goes to Dopple, Jhenne, Splith, Robert Bernavich, Archaegeo, and hahnsoo at DMFI for this set of widgets that immensely opens up the horizons for role-playing.
Aria |
Aria
So talented, so troubled. |
|
  |
|
|
Re: Voice-Emotes, Racial Languages, and Summon-speak. Posted: 07 May 2006 01:08 PM |
PC Languages have been updated.
They now require a three letter code rather than a 2 letter code to activate them.
These are:
const string LANGK_ELF = "ELF"; const string LANGK_GNM = "GNM"; const string LANGK_HLF = "HLF"; const string LANGK_DWF = "DWF"; const string LANGK_ORC = "ORC"; const string LANGK_GOB = "GOB"; const string LANGK_NML = "NML"; const string LANGK_ROG = "ROG"; const string LANGK_DRU = "DRU";
There are others to be discovered.
Type in -? to get a list of languages your character knows.
Type in /help to get assistance on any of the / commands available to your characters. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
|
|
  |
|