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 Author Thread: Re: CNR Updates - v2-87-4
Taulath is not online. Last active: 10/22/2006 7:31:25 AM Taulath
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Re: CNR Updates - v2-87-4
Posted: 27 Sep 2005 08:21 AM
*raises hand and says in best oliver twist voice*

Please sir, Bows sir.

*goes off in search of gruel*

"Mistakes have been made, others will be blamed..."
bennyhsrh is not online. Last active: 2/11/2010 10:41:08 AM bennyhsrh
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Re: CNR Updates - v2-87-4
Posted: 27 Sep 2005 08:52 AM
BOWS

Elvalia - Chosen of Aros
Elrith Mellin
Perin - 'Cleric (an' drewid) o' Elbreff' Weddin's an' pies a speciarality

pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: CNR Updates - v2-87-4
Posted: 27 Sep 2005 09:24 AM
BOWS

right.

crossbows it is then.

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
bennyhsrh is not online. Last active: 2/11/2010 10:41:08 AM bennyhsrh
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Re: CNR Updates - v2-87-4
Posted: 27 Sep 2005 10:07 AM
No, no, no.... BOWS! Not two planks of wood and a six inch nail

Elvalia - Chosen of Aros
Elrith Mellin
Perin - 'Cleric (an' drewid) o' Elbreff' Weddin's an' pies a speciarality

WickedArtist is not online. Last active: 7/19/2013 9:22:16 PM WickedArtist
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Re: CNR Updates - v2-87-4
Posted: 27 Sep 2005 10:39 AM
No, no, no.... BOWS! Not two planks of wood and a six inch nail

Uhhuh. That's one arced stick and a string.

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pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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CNR Updates - v2-87-5
Posted: 27 Sep 2005 03:20 PM
updated

- fixed the arrow problems
- altered the arrow recipies slightly
- added bolts

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
DiabloStan is not online. Last active: 3/18/2010 12:27:44 PM DiabloStan
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Re: CNR Updates - v2-87-5
Posted: 27 Sep 2005 04:02 PM
Belts, Boots, and Gloves would rule.

- [Rob], Balthor, Jake, and Thomas.
mikaylin is not online. Last active: 10/14/2008 1:14:39 PM mikaylin
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Re: CNR Updates - v2-87-5
Posted: 27 Sep 2005 07:02 PM
cloaks as well
DiabloStan is not online. Last active: 3/18/2010 12:27:44 PM DiabloStan
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Re: CNR Updates - v2-87-5
Posted: 27 Sep 2005 07:22 PM
Maybe a few new additions to the Enchantment process would be in order.

Maybe tailoring could provide for just generic Belts, Boots, Gloves, and the Cloak, and Enchantment could provide for a few simple things they could actually do.

- [Rob], Balthor, Jake, and Thomas.
Vindicta Meus is not online. Last active: 7/24/2013 6:47:01 PM Vindicta Meus
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Re: CNR Updates - v2-87-5
Posted: 27 Sep 2005 07:28 PM
I think tailoring does provide for a basic cloak, or at least one of the weakest possible enhancement.

Do not ask of them questions. You will receive three answers, all of which are true and horrifying to know.
Lord Murasame is not online. Last active: 10/6/2008 10:48:38 PM Lord Murasame
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Re: CNR Updates - v2-87-5
Posted: 28 Sep 2005 12:07 AM
hmmm... well speaking from a personal view point, i know that all the smiths would be very happy if the rest of the metal stats were updated. It's sad when lowly iron is so much better then cobalt, titanium, or mithral. Thanks

-Jubei Murasame/ Dwarven Fighter
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-Musashi Miyamoto/ Human Samurai

"Arrrr..... and more Arrrrrrrrrrr"
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: CNR Updates - v2-87-5
Posted: 28 Sep 2005 12:46 AM
All in good time.

I'm going through the woodcrafting right now.

For the other crafts, I need to alter CNR to allow for the dynamic addition of properties rather than defining every possible combination of item that can be created in CNR

- Paul

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: CNR Updates - v2-88-6
Posted: 11 Oct 2005 09:36 AM
bows and crossbows are almost done.

in preparation, I will be removing all the old cnr bows and crossbows. for now, the objects have been renamed to start with "z_"

If you have some of these objects in a persistent container, and you wish to keep them, put them in your players inventory, else they will disappear when I finally do remove them.

- Paul

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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CNR Updates - v2-98-6
Posted: 14 Jan 2006 02:09 PM
*gack ack!*

CNR is gawd awfully boring to implement... mind numbing even.

CNR Bows are now IG, as well as the components required to make all the currently available arrows (more when I work it into enchanting)

PM me or bug report if you think something is not working, or some components are missing (like enchanted glass and iron ingots were).

- Paul

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
Veran is not online. Last active: 11/23/2017 9:36:59 PM Veran
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Re: CNR Updates - v2-98-6
Posted: 14 Jan 2006 04:12 PM
BOWS!!!!




*runs IG with his crappy computer, skips out on the elven event*

The Legacy Saga
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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CNR Updates - v2-98-7
Posted: 15 Jan 2006 04:06 AM
+ crossbows

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: CNR Updates - v2-98-7
Posted: 15 Jan 2006 05:45 AM
oops, did a typo in one of the scripts so the bow menu wasnt showing up.

it will in the -7 update.

- Paul

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
bennyhsrh is not online. Last active: 2/11/2010 10:41:08 AM bennyhsrh
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Re: CNR Updates - v2-98-7
Posted: 15 Jan 2006 03:49 PM
*coughs* Paul you seem to have forgotten something....

Wood to make the bows with?

Elvalia - Chosen of Aros
Elrith Mellin
Perin - 'Cleric (an' drewid) o' Elbreff' Weddin's an' pies a speciarality

pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: CNR Updates - v2-98-7
Posted: 15 Jan 2006 06:39 PM
??

can you be a bit more specific? as far as I know, the wood is already ig?

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
BKatt is not online. Last active: 1/18/2014 4:04:54 AM BKatt
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Re: CNR Updates - v2-98-7
Posted: 15 Jan 2006 08:44 PM
erm.. yes.

if you select shortbow the recipie calls for an ingot (of whatever metal, I can't recall) and a bowstring.

no wood. :)

seems to be that way for all the shortbows.

I didn't try the longbows, and all the crossbows have wood of some sort required, but not the shortbows.

"I'm not closed-minded, you're just WRONG." - Bucky Katt

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pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: CNR Updates - v2-98-7
Posted: 15 Jan 2006 09:36 PM
oops... gotcha. I know where the problem will be.

It is mindnumbing staring at the code for all the receipies. It sort of hypnotizes you.

It will be fixed in the next update.

- Paul

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: CNR Updates - v2-98-9
Posted: 15 Jan 2006 11:28 PM
look for a wood requirement in -9, thanks to Ficcy.

- Paul

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
Fictrix is not online. Last active: 9/9/2015 1:55:48 AM Fictrix
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Re: CNR Updates
Posted: 15 Jan 2006 11:58 PM
2-98-8a actually.
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: CNR Updates
Posted: 16 Jan 2006 12:32 PM
Considering that -8a didnt get loaded and -9 did, I stand by my original statement

:-p

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
bennyhsrh is not online. Last active: 2/11/2010 10:41:08 AM bennyhsrh
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Re: CNR Updates
Posted: 16 Jan 2006 01:01 PM
2-98-8a actually.

Considering that -8a didnt get loaded and -9 did, I stand by my original statement


Wanna bet?

None of the bow recipes have a wood requirement.... even in -9.

Elvalia - Chosen of Aros
Elrith Mellin
Perin - 'Cleric (an' drewid) o' Elbreff' Weddin's an' pies a speciarality

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