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Re: Quest Suggestions Posted: 11 Dec 2003 02:34 PM |
| Yes, it was. It was also one of my favorites. |
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Re: Quest Suggestions Posted: 12 Feb 2004 10:37 AM |
wow. I have to say a bunch of great suggestions. Let me just add my two cents:
There is a short module available on the net called TheHauntedTemple.jpg @ www.rpgarchive.com. Its great. it has a great storyline the players have to discover as they go along
Mix it with something like P&J tours and you are golden (Might I suggest the following be hung at the Tour Office: (In true Ernest Shackleton style))
"Men wanted for hazardous journey. Small wadges. Bitter Cold. Long months of complete darkness. Constand danger. Safe return, doubtful. Honor and recognition in case of success.
Contact: P&J"
SPOILER BELOW. if you want to do this adventure, I'd suggest not reading it.
BACKGROUND High in a remote mountain pass lies the monastery of Light's Ascendance. Here the brothers of the order toiled in hard labor and quiet meditation to achieve transcendence. The abbot was a ruthless man of principle, flexible as a rock and merciful like the ice-crusted mountains where he had built his monastery. He taught his disciples that strength came through abstinence from all worldly emotions and pleasures. Often he would travel up into the mountains to a cave where he would devote himself for days at a time to fasting and meditating. The initiates made certain that dry firewood was always available in the cave to keep a fire lit while their master fasted. That is, they did until recently. Zemal, the abbot's second in command, had grown tired of his tyrannical mentor. Strong in the spiritual and physical tenets of the order he thought himself a better candidate for the position as abbot. So he made certain that the wood in the cave was wet, knowing that his master would not stoop to lighting a fire unless the cold was actually life threatening. Two nights after the master's departure the winter storms began with sudden ferocity. Too late the abbot realized the danger and tried to light a fire. When he found that the wood was wet and frozen he immediately guessed his underling's plan. With a curse on his lips he tried to make his way down the mountain in the icy gales, but was gripped by a gust of wind and thrown to his death before he made it to safety. The very same night his vengeful shade returned to life with only one thought in its mind. Revenge. The abbot's shade, now an Ice Haunt, made its way to the abbey where it killed every monk it could get its hands on. That was a year ago and the monastery has been still as a cold tomb since, the frozen corpses of the dead untouched. But soon it will be a full moon again a year past the event and in the three days surrounding the night of the full moon, the shade of the dead abbot will return to haunt his monastery.
SUMMARY The scenario begins when the characters seek shelter in the monastery (there is a map of the monastery on the last page). The storm that drove them to the monastery becomes so fierce that venturing outside would be suicide. The characters are now trapped here for next three nights. As they explore the monastery they will encounter several weaker undead that should be easily dispatched. The important thing is to build up tension for the night. At the stroke of midnight the monastery suddenly feels colder when the abbot materializes. He will either materialize in his study (room 18) or outside in the blizzard depending on the location of the characters. He will always appear as far from the characters as possible. For the next four hours the abbot sweeps through the monastery killing those he can find. For a summary of his stats and tactics, see the description of room 18. He will reappear two times after this. On the morning of the fourth day the storm subsides and the characters can make their way down the mountain the same way they arrived. The mountain pass they were trying to cross is blocked. The likely run of events is that the characters slaughter the Darkmantle, the weaker undead and perhaps the two statues on the first day. Thereafter they have time to prepare for the night. Clever players will look for clues as to what attacked them last night and be prepared for it. It is possible that they can defeat the undead abbot on the second night but if possible the DM should try to let the abbot survive until the climax on the third night. |
Humbly Submitted,
Sinjin Kane |
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Re: Quest Suggestions Posted: 12 Feb 2004 01:29 PM |
Hey - I think I've read that one... at one point I've wanted to add a monestary hakpak for that. The quest idea itself I've run thru with a couple of players many many moons ago in Gorlath keep 
Great that you're sharing these with us tho! We all don't (have time to) read enough 
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Aria
So talented, so troubled. |
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Re: Quest Suggestions Posted: 17 Feb 2004 05:31 PM |
I know I have said this before but I think it is really important. There should be more Low Level Quests. I have been playing for a while, stuck at 6th Level (mainly because I keep respawning) but the only quest that I have left to complete is the one in the Lynaem (cant remember spelling) where you look for the Kids father. This is blatently too powerful for me.
Partying is not an option all of the time because of when I play and when I do party it is often with really high level PCs who dont really need me. They are all very great about it and I enjoy playing with them but it would be nice to have some quests where I could have an active part.
I also would like to see quests in which "fighting" is NOT the key objective. Perhaps a murder mystery. Or a Lich (who would otherwise destroy you) but who binds himself to an intellectual challange? Just a thought.
Before I am flamed I know the guys and gals that work Vives do so very dedicatedly. My persistant recommendations of this kind are only to emphasis how hard it can be if you are on at awkward times or can only come on for a short period.
(Also when will Bert receive my message - he's most rude). |
Never argue with an idiot. They drag you down to their level and then beat you with experience.
Akril
Quinellieth. 20th Circle of the Order of the Ring |
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Re: Quest Suggestions Posted: 17 Feb 2004 05:43 PM |
We'll be adding in more lower level Quests (many non-fighting orientATED) very soon..... so hang in there ;)
Cheers
Ara |
Vives Screenshots!
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Re: Quest Suggestions Posted: 17 Feb 2004 06:03 PM |
OK, I've got to say this because no one was there to witness it, and it was one of those "Wow, I did that?" moments (I'm so proud!). Yesterday I completed the quest you mention. I did it solo, at level 4, and with no knowledge of what I was about to face. It can be done, though I cant say I recommend it at that level.
As far as low level quests go, I'm glad to hear that more are on the way, because I find myself playing at odd hours as well. I have been the only player online at times.
Lastly I just want to say thanks to the team that put this great world together (and continue to improve it) and thanks to all the great role-players I have encountered so far. Vives is exactly what I was looking for but never expected to find!
(please forgive the 1st paragraph... I just *had* to tell someone!) |
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