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kalniel is not online. Last active: 5/5/2009 6:38:25 AM kalniel
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Subjective technical feedback thread
Posted: 08 Dec 2005 10:38 AM
I'm starting this thread as a place for players to put in subjective game-world reports.

Essentially I'm looking for technical feedback, but a step down from actual bug reports. If you think that an area or action in the game is laggy/performs slowly, please post it here. If something is broken, please don't post here, but do a bug report instead.

The other use of this thread is to report times when you think the performance of an area or the pw on the whole has *improved*, or you're noticing less lag etc. than normal.

While we may not get anything specific, it may give us indicators or general trends regarding what has an impact on the percieved performance of Vives. Obviously there are many factors at play, so it may be a waste of time, but more feedback is always good.

For every complex problem there is a solution that's simple, neat and wrong. - Henry Louis Mencken
Robber Barron is not online. Last active: 12/22/2006 3:22:05 PM Robber Barron
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Re: Subjective technical feedback thread
Posted: 12 Dec 2005 02:38 PM
I don't know why, because it is a small area, but the Island of Mystique always seems slow for me.
Fictrix is not online. Last active: 9/9/2015 1:55:48 AM Fictrix
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Re: Subjective technical feedback thread
Posted: 12 Dec 2005 02:45 PM
It's the tileset.
BKatt is not online. Last active: 1/18/2014 4:04:54 AM BKatt
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Re: Subjective technical feedback thread
Posted: 12 Dec 2005 03:44 PM
The Paws coast, where you can catch the boat, gets -really- slow and choppy for me also (dont have much trouble on Mystique)
unless I'm zoomed in so that I'm looking from right over my PC's shoulder at the ground.

figured it had to do with the trees or something. hmmm.. for that matter, I think (and I will verify this later) that the ranger camp next to the carfax trail does the same, only not as intense.

"I'm not closed-minded, you're just WRONG." - Bucky Katt

My characters n portraits
Saintraven is not online. Last active: 7/26/2007 2:55:30 PM Saintraven
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Re: Subjective technical feedback thread
Posted: 12 Dec 2005 04:25 PM
Might be the fact that some areas have -alot- of placables. Which makes them look good in my opinion, though will cause fps going down on slower computers... Or i've at least heard such things happening before. Infact when i used to make few of maps of my own the admins always told me having too many placables in the areas...

Nightmare this may be, but it's not a dream.
Garrak is not online. Last active: 4/22/2016 11:30:20 AM Garrak
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Re: Subjective technical feedback thread
Posted: 12 Dec 2005 04:38 PM
Might be the fact that some areas have -alot- of placables. Which makes them look good in my opinion, though will cause fps going down on slower computers... Or i've at least heard such things happening before. Infact when i used to make few of maps of my own the admins always told me having too many placables in the areas...


I have the same problems with the areas mentioned above, and I am not on a slow computer (when talking about nwn). I have come to think it might have something to do with my ATI card as they seem to have some issues now and then. Also I think it might just be the way nwn handles large areas and/or a lot of placeables since it is allready an old game and builders etc. have reached the boundaries for what the game itself handles without reduced fps. I have no idea if this is the case but rational thinking leads to such an conclusion.

Garrak - Aspiring Spellsword
Nathan is not online. Last active: 7/29/2007 6:26:25 AM Nathan
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Re: Subjective technical feedback thread
Posted: 13 Dec 2005 09:49 PM
I have the same problem with that map where you catch the boat to brandibuck - but I dont think the ranger camp is that bad - for me it seems to be those grey rocky mountains almost every map like that I have problems and not just for my computer - it seems laggy in general on those - I say this partly because when the server is slow - these places are far worse then when I am there and the server isnt so slow - the one with the kobolt cave right in the same map was particularly bad today, which is too bad because I like that map and its well set up so that it gives the kobolts some tactics to help out there AI - seems like its that Tileset for me which is too bad cause there doesnt seem to be much that can be done about that - the winter mountains can be at times bad too... but not as bad as the rocky ones

~ Nay'Finn
Saintraven is not online. Last active: 7/26/2007 2:55:30 PM Saintraven
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Re: Subjective technical feedback thread
Posted: 14 Dec 2005 11:51 AM
Meh, well.. It's computers. Who knows? They're the devil's inventions!

Nightmare this may be, but it's not a dream.
Axon is not online. Last active: 8/8/2008 8:18:58 PM Axon
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Re: Subjective technical feedback thread
Posted: 12 Jun 2006 07:03 AM
Whenever I approach someone the game freezes for a few seconds, and it can get kinda annoying. I'm not sure, but I think it's because the game takes a few seconds to load the characters' statistics and stuff. Can anything be done to fix that? Is the problem on my side?

AKA Adept
Ben Bright: portrait, description (02/17/07)
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: Subjective technical feedback thread
Posted: 12 Jun 2006 12:58 PM
Do you keep a lot of portraits? How much memory does your computer have?

Having your machine start getting choppy because someone approaches you sounds rather weird. I've never seen that.

- Paul

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
Taulath is not online. Last active: 10/22/2006 7:31:25 AM Taulath
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Re: Subjective technical feedback thread
Posted: 12 Jun 2006 01:31 PM
I've run itno that trying to run NWN on my laptop, mostly I thought because it's only got 32mb of shared graphics running on some wheasy Intel chip. I found itdl run a bit better by cranking down the display quality. What kind of graphics card do you run?

"Mistakes have been made, others will be blamed..."
Axon is not online. Last active: 8/8/2008 8:18:58 PM Axon
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Re: Subjective technical feedback thread
Posted: 12 Jun 2006 03:53 PM
My computer is pretty feeble. 256 RAM, 1.7 GH... Graphics card is.. *coughGeForce2cough*

I'm running the game on pretty low settings, and windowed. Thing is, a friend of mine has the same problem, and he has a better machine than mine - though I do get it worse than him.

I do have kind of a lot of portraits... *ponders*

So if I get rid of them and set the graphics even lower, it should fix it?

AKA Adept
Ben Bright: portrait, description (02/17/07)
Taulath is not online. Last active: 10/22/2006 7:31:25 AM Taulath
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Re: Subjective technical feedback thread
Posted: 12 Jun 2006 05:33 PM
I'd give it a shot, see if it helps the game play some, although I've since turned mine back up as I'd rather be a bit laggy and get to appreciate the setting moreSmiley.

"Mistakes have been made, others will be blamed..."
Romulus is not online. Last active: 12/20/2006 12:33:25 AM Romulus
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Re: Subjective technical feedback thread
Posted: 12 Jun 2006 07:20 PM
I have 2 gigs of RAM, 2.2 Ghz Processor, Radeon 9800, and a cable modem.


I don't have any problems with Vives, anywhere, with all the settings cranked.
Mykal is not online. Last active: 10/7/2024 5:16:47 AM Mykal
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Re: Subjective technical feedback thread
Posted: 12 Jun 2006 07:50 PM
I have 2 gigs of RAM, 2.2 Ghz Processor, Radeon 9800, and a cable modem.


I don't have any problems with Vives, anywhere, with all the settings cranked.


Nice rig...are you compensating for something, Rom? Perhaps for being so darn short. Gnomes....sheesh!

Most men lead lives of quiet desperation and go to the grave with the song still in them.
-Henry David Thoreau
Tasra is not online. Last active: 10/5/2008 9:24:47 PM Tasra
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Re: Subjective technical feedback thread
Posted: 12 Jun 2006 08:20 PM
I always have a problem with that encampment off by Carfax. Running 1 gig of RAM, 2.1 Ghz processor, Radeon 9550, cable modem. All settings cranked.
Trishy is not online. Last active: 9/8/2014 3:51:37 AM Trishy
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Re: Subjective technical feedback thread
Posted: 12 Jun 2006 08:50 PM
I don't have a great setup, but not completely bad (can't remember my stuff right off the top of my non-technical head) but I always know when I'm coming up on other people because I get choppy/slow down a bit. So, no, you're not alone ;)

Trishy
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Dekla Debena - whatever

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pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: Subjective technical feedback thread
Posted: 12 Jun 2006 09:07 PM
My computer is pretty feeble. 256 RAM, 1.7 GH... Graphics card is.. *coughGeForce2cough*

I'm running the game on pretty low settings, and windowed. Thing is, a friend of mine has the same problem, and he has a better machine than mine - though I do get it worse than him.

I do have kind of a lot of portraits... *ponders*

So if I get rid of them and set the graphics even lower, it should fix it?


At a guess, (and this is just a guess, btw :), you don't have enough memory. Upgrading should provide a large boost.

How much? For a machine running Windows XP, I would suggest 512 as a bare minimum. More is better. 1GB is better, anything after that is just gravy.

Your video card is fine for nwn.

Moving the extra portraits out might help a little, but in your case it won't help much.

- Paul

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
Axon is not online. Last active: 8/8/2008 8:18:58 PM Axon
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Re: Subjective technical feedback thread
Posted: 12 Jun 2006 09:23 PM
Well, I removed all the portraits (I did have quite a lot, without even knowing it :P) and set the graphics preferences to the lowest. Still no improvement at all.

It's really just the RAM then?

I have to upgrade my machine anyway. :P

Thanks.

AKA Adept
Ben Bright: portrait, description (02/17/07)
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: Subjective technical feedback thread
Posted: 13 Jun 2006 05:53 AM
ram, ram, ram....never enough ram.

if you want to see for yourself, start nwn and then press ALT TAB to escape away from it

start your task manager (right click on the task bar in an empty spot, menu comes up, select task manager)

click on the performance tab.

look at physical memory section, look for total:

look at commit charge secotion, look for total:

(on this machine I am using right now, it says 129260 and 268488 respectively which means this machine has 128MB of ram, and is currently using 262MB of ram and yes, it is running slow because of all the memory in use that the machine needs to swap around.)

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
Vince Klortho is not online. Last active: 2/19/2018 5:51:45 PM Vince Klortho
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Re: Subjective technical feedback thread
Posted: 26 Aug 2006 12:10 AM
two things, one of which belongs here and one which may not.

First of all, I've noticed both Port Royale and Buckshire getting incredibly laggy lately - not sure if it's my machine, the increased number of players on the server, or things builders have put in, but Port is almost unplayable now for me (when I walk through a transition leading to Port, the load time increases by a factor of ten). My typing lags, so that my character does all kinds of crazy keyboard commands, then spits out half a sentence, especially when it's raining.

The other thing is that I was called-shotted for the first time today, and suffered a movement penalty. The thing is, I was unable to cure the condition, and I suspect it's not curable by anything but rest. Personally, I think this should be remedied, if possible: a successful heal check with a kit -should- allow you regular movement, since the same check will cure poison. I tried a heal kit, potion of restoration, even a cure disease... seems like something should work. Just an opinion.

-VK

"You know, a gong. Large, flat object that you hit when you want things. Sort of like a waiter, but less portable."

-Radra
Marlena is not online. Last active: 12/15/2006 12:51:29 AM Marlena
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Re: Subjective technical feedback thread
Posted: 26 Aug 2006 03:12 AM
Whilst in Buckshire Tradepost, only two of three of things I would say actually showed up on my screen, for a while. Relogging fixed it, but... hey. Weirdness.

"I've got a sword and it's a good one, but all the bleedin' thing can do is keep someone alive, listen. A song can keep someone immortal!" - Cohen the Barbarian
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: Subjective technical feedback thread
Posted: 26 Aug 2006 06:41 AM
two things, one of which belongs here and one which may not.

First of all, I've noticed both Port Royale and Buckshire getting incredibly laggy lately - not sure if it's my machine, the increased number of players on the server, or things builders have put in, but Port is almost unplayable now for me (when I walk through a transition leading to Port, the load time increases by a factor of ten). My typing lags, so that my character does all kinds of crazy keyboard commands, then spits out half a sentence, especially when it's raining.

The other thing is that I was called-shotted for the first time today, and suffered a movement penalty. The thing is, I was unable to cure the condition, and I suspect it's not curable by anything but rest. Personally, I think this should be remedied, if possible: a successful heal check with a kit -should- allow you regular movement, since the same check will cure poison. I tried a heal kit, potion of restoration, even a cure disease... seems like something should work. Just an opinion.

-VK


AFAIK, no changes have been made to Port or Buckshire in months. Ficcy? Anything going on there?

AFAIK, the called shot penalty is only temporary. I've never heard it needing a rest to remove. Can you let me know if it happens again?

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: Subjective technical feedback thread
Posted: 26 Aug 2006 06:43 AM
Whilst in Buckshire Tradepost, only two of three of things I would say actually showed up on my screen, for a while. Relogging fixed it, but... hey. Weirdness.

The server has to send information to your client about what you should see on your screen. Unfortunately, packets can and do get "lost" resulting in stuff "missing" from your screen. (invisible monster "bug" anyone?)

Sometimes the problem can be solved by transitioning from the area and back again. Sometimes it requires a relog.

- Paul

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
Fictrix is not online. Last active: 9/9/2015 1:55:48 AM Fictrix
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Re: Subjective technical feedback thread
Posted: 26 Aug 2006 06:55 AM
AFAIK, no changes have been made to Port or Buckshire in months. Ficcy? Anything going on there?

Nope. In fact, those two places should be less laggy, not more, as the last edit that was done to both was that they were NESSed.

AFAIK, the called shot penalty is only temporary. I've never heard it needing a rest to remove. Can you let me know if it happens again?

I think (I'm not sure, so anyone feel free to correct me) that Called Shot is an Extraordinary Effect.

There are three types of effects in NWN - normal ones, extraordinary ones and supernatural ones.

Chances are that Called Shot works the way it does because otherwise, you could just dispel it using one of the Dispel spells (which doesn't make sense).

I think it's hardcoded, since Called Shot is a feat.

Even if it wasn't there's not really any easy way around it because of the way that NWN handles effects (could you really dispel a Called Shot with Lesser Dispel?)
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