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  Viewing User Profile for: Night Fox
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Joined: 08-20-2003 03:16 PM
Last Activity: 09-18-2003 05:29 AM
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 Post Statistics
Night Fox has contributed to 15 out of 62,996 total posts (0.02% of total).
Most Recent Posts:
Re: Connectivity 9/8/2003 12:31:55 PM   (Total replies: 0)
<quote>Damn those Deamons.. Damn them to hell</quote> Isn't that like damning Angels to Heaven? :P

Re: Heaven and Hell? 9/7/2003 2:56:16 PM   (Total replies: 0)
It's difficult to know where to place demons and devils etc. Deep underground is a little cliché, but there is also a practical aspect to it. Can a character really get off his bed in the Four Winds and WALK to Hell one day?!? The sight of a devil or demon is pretty darn rare, so why not just have one come to Vives to cause trouble every now and then. No reason to explain where they are from, or even make a home for them. Set up a forboding backstory for a few days, have a few hellish ...

Re: xp system 8/24/2003 3:36:56 PM   (Total replies: 1)
I fully agree with Merlin here. Every single mage has to practice their spells, yes? In doing so they master them and are able to cast better spells....this is simulated by XP gain and level ups. A level 1 mage, I consider, is a trainee in the arcane arts, maybe casting 2 level 1 spells, and a few cantrips. In RP terms, would a trainee need to run out and attempt to slaughter 60 goblins or something to level up and get more spells??

Enhanced combat? 9/2/2003 1:09:19 PM   (Total replies: 2)
Just a thought to spice up Vives combat, one which can be implemented fairly easily i think (dont hold me to that, im not too hot with the toolset yet) and will add a huge deal of unpredictability and excitement to Vives. Ok, firstly i'll explain what made me think of this idea. Imagine this: two identical level 5 fighters with exactly the same stats / gear / status etc. are having a dual. One of them has full hit points, and the other has 2 hit points, who would be the better fighter? Well, ...

Re: Enhanced combat? 9/2/2003 5:25:57 PM   (Total replies: 1)
The point was made earlier that the system i proposed wasn't very D&D - well, i say so what? Sure Vives uses the D&D system but it has it's own world and it's own xp system, so why not a better combat system? Also, since Vives is a PW it makes sense therefore that you would try to make it as realistic as possible (the reason behind limited merchant funds etc.), therefore having a character at 1 hit point of life performing at peak efficiency just doesn't seem right. If you're going to make a PW ...

Re: Enhanced combat? 9/2/2003 6:16:06 PM   (Total replies: 1)
For the wild magic, a table could be made using CASE IS statements etc. Perhaps even copy as much as possible the wild magic table from ToB manual. NWN has lots of interesting things to do with random effects though. I think that there should be increased risk depending on spell level. Cantrips should have 0% chance of failing since they require so little power, 1st level spells have 5% with every successive level after that adding 1% chance of failure. For instance, level 20 wizard casts ...

Re: Enhanced combat? 9/3/2003 8:53:57 AM   (Total replies: 0)
Ah well, worth a try. :) And you can certainly count me in for the Vives background writing!

Re: Welcome New Folks! 8/20/2003 4:29:29 PM   (Total replies: 1)
Hello people! I'm here to represent the English - and I'll be playing at sensible GMT hours, like 8 o'clock pm - even though I do actually play all through the night and early morning quite often. :) Writing is my passion, so if anyone needs descriptions, imaginative writing or even proof reading, I'm your man! Or....fox? Whatever. Laters!

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