Home   Forums   Search   Login   Register   Member List  
       

  Viewing User Profile for: Diomed
 About  Contact
Joined: 02-22-2004 06:19 PM
Last Activity: 05-26-2004 11:58 PM
Website:
Location: Unavailable to anonymous users.
Occupation: Unavailable to anonymous users.
Interests: Unavailable to anonymous users.
Signature:
Email: Unavailable to anonymous users.
MSN IM: Unavailable to anonymous users.
AIM: Unavailable to anonymous users.
Yahoo IM: Unavailable to anonymous users.
ICQ: Unavailable to anonymous users.
Send PM
 Post Statistics
Diomed has contributed to 44 out of 62,996 total posts (0.07% of total).
Most Recent Posts:
Re: IMPORTANT: New travel system 2/27/2004 11:44:39 PM   (Total replies: 1)
I don't much care for it...ok I hate it. :) I posted a few days ago about getting stuck in Ferien. I went there on a lark and since I was so low level (5th at the time) there was no chance of returning on foot. I had to wait 1.5 game days for the ship to return. It was a very long wait and absolutely no fun. As for this "it is a roleplay experience", well, I will try not to be overly bitter but standing around the docks in Ferien all alone is not my idea of roleplaying. I would ...

Re: IMPORTANT: New travel system 2/28/2004 9:59:43 AM   (Total replies: 0)
Let's think about this from a real-life perspective: My son falls asleep for a nap, hes fed, changed so dad has about 45 minutes to play YIPPEE! I quietly dash upstairs, log on and drool as I wait for Vives to connect. This is gonna be GREAT! I say to myself, "Hey, I am an elf and I have never seen my homeland. I should go check it out so I can RP it when people ask me where I am from." I run to the docks and the man there says SURE he can send me Feiren. I hand him the gold and off I ...

Re: IMPORTANT: New travel system 2/29/2004 10:50:52 AM   (Total replies: 0)
Thank you for listening and responing Arathorn.

Re: The XP Catch-22 3/9/2004 1:00:30 PM   (Total replies: 1)
<quote>If you are getting killed solo then dont solo.. it will only make the situation worse. .</quote> Nothing personal but that is not a very ellegant solution. Grouping is not always an option nor should it be mandatory for advancement. I am not proposing that the game should not be challenging, in fact I find it very unfulfilling if it is too easy as many servers are. What I am saying is that there are some facts when it comes to persistent MMP gaming (yes Vives isn't that massive ...

Re: The XP Catch-22 3/9/2004 5:32:42 PM   (Total replies: 2)
<quote><color="#336699"> The drying up of the XP pool, the high cost of death, all is by design.</color></quote> Interesting. So, since this is a 'roleplaying' world then why even bother with levels? Your post hints that you do not think that we the players should be concerned with xp, levels nor any consideration other than roleplaying. Let's all just stand around and use emotes for combat? I do not think that is your overall idea, I use the extreme analogy to make a point: if xp ...

Re: The XP Catch-22 3/9/2004 6:58:16 PM   (Total replies: 0)
Sorry about that Narenia...that happened on another server to another player. I quit that server after hearing of the event. I do not think that kind of thing would EVER happen on this server. The DM's and Devs are just not that kind of folks, hence my presence here. :) I appologize for the confusing reference.

Re: The XP Catch-22 3/9/2004 7:26:13 PM   (Total replies: 1)
Let's quote the Vives PHB some. <quote> In here you can expect quality single-player plots and stories, ongoing character development, as well as multiplayer, adventure-group based DM-episodes, of which the latter is the focus. </quote> I interpret this to mean that I, as a player, have the opportunity to enjoy BOTH solo and group playstyle. <quote> Spanning over the entire land and involving over 100 unique NPCs, these caters for characters of various levels, provides an estimated ...

Re: The XP Catch-22 3/10/2004 12:36:04 AM   (Total replies: 1)
Those quotes strike at the heart of the matter and they are perfectly attune to the subject. The relationship between interesting, rewarding play and xp rewards is critical. I can't imagine anyone would be satisfied by defeating a deadly foe, expending tons of healing kits, potions, spells and scrolls; and in the end getting no xp. The point isn't "is solo play possible?". The question is, "is it feasible". I say that in most cases it is. I submit that in some cases that depend on ...

Re: The XP Catch-22 3/8/2004 1:15:45 PM   (Total replies: 0)
I personally feel that combat xp drops off far too quickly. A particular mob bottoms out after providing maybe 1/8th-1/6th the xp needed for a level. In many cases it becomes difficult if not impossible to find a 'replacement'. I cannot comment on the other types of xp since I only play my fighter on Vives and I do not wish to play alts at this time. :)

Re: The XP Catch-22 3/9/2004 9:33:33 AM   (Total replies: 1)
This is one of the flaws of the 'diminishing-returns' xp system used here at Vives. Mobs, areas, doors, taps and spells all become limited commodities. It is possible for someone to have a string of bad luck (as chile has) and essentially 'use-up' all the xp available to him or her for that level. I understand why they use this system. The folks at Vives are trying something new in an attempt to disuade people from powerleveling. Bravo on the different approach rather than the jackass ...

Search for more...