|
Hostile Animals Posted: 28 Jan 2006 09:52 AM |
I've always thought NWN got it wrong. Wild animals are always hostile, and almost always attack on sight. I'm not talking about deer and the like, but wolves? Snakes? Rats? These are animals that would never attack rather than flee. Snakes [at least moderate sized ones, not giant constrictors and the like] will most likely bite if you step just too close to it, then slither away for their lives... but they won't engage in a fight to the death with something so much larger than they are, such as PC's, unless they are absolutely forced to. Same for rats and small spiders, insects and the like.
Wolves especially - IRL, wolves are unjustly feared, as they are actually pretty friendly to humans, or at least wary, and would almost never attack. In fact, there's more chance that a person would die from a bee sting or a lightning strike rather than a wolf attack.
Bears and lions and such are fine, as IG you're bound to be close enough to one when you meet them to provoke an attack. But I just thought it'd add a lot to the realism of the world if less hostile animals wouldn't KOS everyone that happens to run into them. Is it possible to change that? |
AKA Adept Ben Bright: portrait, description (02/17/07) |
|
  |
|
|
Re: Hostile Animals Posted: 28 Jan 2006 09:58 AM |
| They already are non-hostile to certain kinds of people. |
|
|
  |
|
|
Re: Hostile Animals Posted: 28 Jan 2006 10:03 AM |
And besides... these are fantasy world animals... they are bred to be angry, and want to kill anything they see. .
(maybe it's because they never get any dialogue, and are jealous of all the NPC's...) |
"I'm not closed-minded, you're just WRONG." - Bucky Katt
My characters n portraits |
|
  |
|
|
Re: Hostile Animals Posted: 28 Jan 2006 10:17 AM |
Wolves most likely do get a bad press.... nowadays at least, as do some other creatures. Vives/DnD, however, isn't set nowadays, but in some unspecified time in the distant past, when such creatures were far more numerous, more of a threat ... and hadn't learned a fear of man who was at one time just as much a prey animal as anything else they might meet.
It -is- a fantasy world, as Ficcy says, some players dependant on class can stroll on by without giving them a second thought.
Monks, on the other hand, particularly lower level ones are a potentially tasty snack. |
ELVES! |
|
  |
|
|
Re: Hostile Animals Posted: 28 Jan 2006 10:18 AM |
| Nonsense, animals get plenty of opportunity to interact with PCs! Why I remember this one time at The Standing Stones when PDW spawned in an Ancient Dire Bear to interact with Level 11 Aurelya and Level 3 Agrona... |
|
|
  |
|
|
Re: Hostile Animals Posted: 28 Jan 2006 11:29 AM |
I spent about an hour going *moo* as a cow once and two players spent ages trying to figure out what the cow wanted - it was hysterical . |
- Solitaire, Wizard - Ilyana Fiirhaart, High Priestess of Naruth |
|
  |
|
|
Re: Hostile Animals Posted: 28 Jan 2006 11:56 AM |
Hmm, I just think it'd be more realistic if every small animal didn't go:
"ZOMG person! *charge*"
Snakes, rats, insects and the like would still rather flee than face something so much larger than they are. I still think wolves would be wary of PC's rather than hostile, unless provoked of course, and even if not - eventually animals would learn to stay away from passersby rather than get in their way. I'm not saying they should be friendly, but not murderous either.
(Talking about regular animals, not fantasy-magical-enhanced-monstrous-subspecies. :P) |
AKA Adept Ben Bright: portrait, description (02/17/07) |
|
  |
|
|
Re: Hostile Animals Posted: 28 Jan 2006 12:18 PM |
Well... assuming that the world is set in a semi-mediaeval setting, I'd say wolves are pretty realistic, the fear people have for them now has to stem from somewhere after all, and there certainly was a time when I would imagine the fear was warranted, not just with wolves either. Something as seemingly innocuous as a wild boar was looked on with trepidation (rightly so) by men who would quite willingly risk their lives on what in those days was a pretty unpleasant field of battle.
On a side note, you might just want to remember that the wolves you killed earlier (including the Pack Leader you ran after up the hill) might even see YOU as murderous *grins* |
ELVES! |
|
  |
|
|
Re: Hostile Animals Posted: 28 Jan 2006 03:30 PM |
We like our animals wild.
It also gives us a target for a random Druid's ire.
"oh...who hurt my cutsie little puppies. Daddy's going to bring lightning down on their murderous little heads...dont you worry.." |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
|
|
  |
|
|
Re: Hostile Animals Posted: 28 Jan 2006 04:06 PM |
:o Peeper! I feel so violated.
Anyway, wolves weren't always feared. In Greek and Roman mythologies, for example, the wolf was actually a symbol of good, courage and wisdom, not an evil beast as they are portrayed in Christian folklore. Stuff like the story about Remus and Romolus being raised by a wolf, and of course, The Jungle Book, even though that's much more modern.
Besides, Druids have plenty of opportunities to get their ires aroused all the time, but I don't think a clever Druid would be aggravated over a person defending himself, as it's just like any other natural fight between animals. As long as it's not an exploitation of nature, that is, just defense against a rampaging boar. |
AKA Adept Ben Bright: portrait, description (02/17/07) |
|
  |
|
|
Re: Hostile Animals Posted: 28 Jan 2006 04:13 PM |
Besides, Druids have plenty of opportunities to get their ires aroused all the time, but I don't think a clever Druid would be aggravated over a person defending himself, as it's just like any other natural fight between animals. As long as it's not an exploitation of nature, that is, just defense against a rampaging boar.
Humans should not have been invading the animals territory and disrupting the natural order of life.
What if the druid then attacked the human for killing the boar? He's defending his friends. |
|
|
  |
|
|
Re: Hostile Animals Posted: 28 Jan 2006 04:43 PM |
Of course the circumstances matter in this case. If the boar was provoked by the human trespassing in its territory - which does not happen to be a common route or road to somewhere - then it's the human's fault. But that's just an example, and in any case, it's up to the individual Druid to consider the circumstances.
But that's not the point... The point is, other animals - less aggressive and jealously territorial than the boar or the bear - would rather stay away from the human than get in his/her way and fight to the death. Again, the human is much larger than they are. |
AKA Adept Ben Bright: portrait, description (02/17/07) |
|
  |
|
|
Re: Hostile Animals Posted: 28 Jan 2006 05:22 PM |
Welcome to the world of Fantasy, where the lands are teeming with life - most of it hostile.
Only the bravest, or most foolhardy would leave the safe islands of civilization. Out there, it is a case of make lunch, or be it.
- Paul
PS: translation - it's a fantasy game folks, try not to spoil it with too much reality, ok? |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
|
|
  |
|
|
Re: Hostile Animals Posted: 28 Jan 2006 05:48 PM |
PS: translation - it's a fantasy game folks, try not to spoil it with too much reality, ok?
So, er, my suggestion of scripting in the necessity of a character to use the rest room at least once every 4 game hours or face minuses to constitution and dexterity is just going to be outright ignored, isn't it? Isn't it??
Too bad, really. I found this great leg-crossing animation hak on NW Vault. |
Willom Wilde--Actor, Playwrite, Head of Wilde's Vials, and fearful of all things cheesy
Califus Sarten--Mercenary for Hire
Bennigan Songsinger--Brooding bard. |
|
  |
|
|
Re: Hostile Animals Posted: 28 Jan 2006 06:34 PM |
Too bad, really. I found this great leg-crossing animation hak on NW Vault.
Talk to the trout. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
|
|
  |
|
|
Re: Hostile Animals Posted: 29 Jan 2006 01:07 AM |
...wait
so... we have trout IG that we can talk to? maybe throw a little animal empathy on, and get em to... um... get em to... hmmm *scratches head*
by any chance are they half trout/half piranha? at least then we could get them to attack... erm... hmmm... never mind.
I'm afraid I have to conclude that talking trout would be pretty much useless. *nods sagely*
unless of corse, some nut job gnomish mage type invented a fishbowl...
erm... I'll shut up now |
"I'm not closed-minded, you're just WRONG." - Bucky Katt
My characters n portraits |
|
  |
|
|
Re: Hostile Animals Posted: 29 Jan 2006 05:37 AM |
Hostile my arse, so you get the odd pigling chasing you whilst traversing spooky wooded areas, thats not hostile, I say we introduce the rabbit out of The Holy Grail, and put him on the northern highway |
If you catch a butterfly. You can either keep it and watch it die. Or let it go and watch it fly away.
|
|
  |
|
|
Re: Hostile Animals Posted: 29 Jan 2006 05:53 AM |
I say we introduce the rabbit out of The Holy Grail, and put him on the northern highway
Done and done! Heads off at pace for the toolset!! *insane cackle* Sirac |
'The bond that links your true family is not one of blood, but of respect and joy in each other's life. Rarely do members of one family grow up under the same roof.' - Richard Bach, Illusions. |
|
  |
|
|
Re: Hostile Animals Posted: 29 Jan 2006 06:23 AM |
So there you have it.
A definate precedent for hostile little animals that are a terrible threat to all travellers and adventurers.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
|
|
  |
|
|
Re: Hostile Animals Posted: 29 Jan 2006 01:53 PM |
| can you also make a holy hand grenade? |
|
|
  |
|
|
Re: Hostile Animals Posted: 29 Jan 2006 02:57 PM |
*Fears the red-eyed rabid rabbits of doom*
Oh well. Guess I'm outnumbered here. |
AKA Adept Ben Bright: portrait, description (02/17/07) |
|
  |
|