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Arathon is not online. Last active: 7/24/2013 7:30:18 AM Arathon
vives.dyndns.org
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IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 01:32 PM
It's been brought to my attention as of late that quite a few players are unhappy with changes that have happened with Vives over the past few months/whenever........

Here I'm asking for a favour from those players and others to please do List these (please be as concise as possible ;))...... and then we'll discuss and rectify where appropriate. Just type below! :)

Thanks

Ara

Vives Screenshots!



Barnas is not online. Last active: 7/24/2013 5:09:47 AM Barnas
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 01:33 PM
THE TRANSPORT SYSTEM

-Barnas
Phoenix is not online. Last active: 4/10/2014 6:05:59 PM Phoenix
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 01:36 PM
The transport system

The merchants

Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.

[Fictrix] ... And can speak French, like both! Wait, I mean Elven.
Vandle Savage is not online. Last active: 3/13/2010 5:12:08 AM Vandle Savage
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 01:38 PM
Let's see, I'll try to be as original as possible:

The Transportation System
The Merchants
The Lack of A Temple Dedicated To The Cult of Vandle-ism

I'm The Cult of Personality.
Rutger_13 is not online. Last active: 5/10/2005 9:57:02 PM Rutger_13
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 02:25 PM
Hmmmmm . . . anybody mention the transport system yet?

The merchants

The major quest inactivity. (Is there still a Malagaard?)

The lack of an official in place system to redress lost points of law.

Rutger_13
---------------------------------------
Not all who wander are lost
Ulrik is not online. Last active: 11/4/2005 7:33:39 PM Ulrik
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 03:11 PM
I'll hop on the merchants bandwagon as well.
Landru is not online. Last active: 4/26/2007 12:17:11 PM Landru
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 03:41 PM
1. Lag (it wasn't always this way)
2. Transport
3. Merchants

Question Authority!
ibayless is not online. Last active: 4/4/2004 5:17:59 PM ibayless
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 04:36 PM
The transportation system is kind of a a pain, but nothing I can't live with. Ditto with the merchant system.

Seems like there should be more tradeskill vendors in more convenient locations.

Annotate all the transitions ( obvious ones anyway ) with map notes. The tailor shop in Port Royale comes to mind.

My biggest gripe is with the seemingly low number of quests. I'm kind of new so maybe I'm just missing some. Seems like quite a few of them are standalone. There's nothing tying them together in an overall theme that I have picked up on anyway.

Maybe we could have quests for each god at their temple, a series of them of progessing difficulty. ( If you do this...start with GukathalSmiley). Crafting type quests would be kinda cool too for that part of the community. Quests to get a house.

Finish up the quests with the Fire Knives in Midor. I could open up the door to the lower part of the Fire Knives area...but I couldn't enter. It looked like no transition was ever put in place. Maybe make those quests a prerequiste to getting a room ( persistent chest ) in the guild area.

Seems like there are some possibilities with Candy and the Noble in Midor too ( I forget his name ).

I don't mean for this to sound like a gripe session, overall I am pretty happy with Vives. It is the best PW I have played on thus far. Some out do it in specific area but the total world is the best I have seen to date.
Akril is not online. Last active: 11/19/2005 2:07:31 PM Akril
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 04:54 PM
Cant believe your unhappy with the Transport system. If only it worked this well in my home town.

A mere two day wait for a bus would be great!

Never argue with an idiot.
They drag you down to their level
and then beat you with experience.

Akril

Quinellieth. 20th Circle of the Order of the Ring
Narenia is not online. Last active: 12/17/2017 4:05:03 PM Narenia
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 05:36 PM
1) I like the transportation system.

*ducks*

2) The new merchants...boo...old merchants...yay...old merchants without silly scrying amulet and chest to browse...quadruple yay

3) The following is a bit rantish, I apologize: I'm not evil, and I don't play it in Vives (not even on tv *winks*), but....I'd like to see more of an organized evil for evil players....leaning towards Lawful Evil....since, well, organized and CE don't go so well, imo. A city with LE rulers would be nice....off the top of my head I can think of a lot of countries in this world that fit that description! Some evil quests too...but, most of all, some quests where a player could choose, ie the same quest, but one can play it evil, or play it good, or both *shrugs*

Example: The lizards and the myconids...it screamed to me for a quest where the two were at odds and you could either help the lizards, gain some type of reward, or save the cute myconids. Personally, I'd even like to see the evil reward be greater, make the moral choice a tough one versus the obvious reward of being evil....imo, this mirrors life better, where nice guys/girls finish last. Sad

Essentially...its gets boring after awhile roleplaying good, when the only evil is some stupid orc...having evil PC's who are strong, have a base, is good for the balance and, thus, good for roleplay. IMO, evil is a hard thing to play, since, I think, we are all good irl :)...so making the sacrifice to be evil and hated in your leisure time...is a big one.

Hat's off to the evil folk. Let's give them someway to be evil....

The above is imo, purely and totally...100% with no preservatives.

((It occurs to me now that maybe this city and evilness exsists in Vives already, in which case, kindly disregard all I have said.))

-Narenia

Main PC: Dina Islme
Lunariia is not online. Last active: 10/9/2004 8:45:57 PM Lunariia
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 06:58 PM
Hmm, okay I think most things I think are wrong with Vives are simply a matter of me not being on here enough. However, there are some concrete things.

I know everyone knows I have a gripe with the transport system, but I'll put it down here to help you consolidate.

1) Transport.

2) Low level help

I think it'd be enormously helpful to offer some more aid to people starting out. It's hard to orientate yourself when you first arrive. Perhaps a solution to this would be to appoint some trusted players with the task of helping new people to get to grips with the place. I'm not sure whether this has been discussed before?

There is other stuff, but other people are in a much better position to comment on it than me.
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 08:37 PM
My Top 3

1/ Lag

2/ Merchants

3/ Merchants


- Paul

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
Ch'ang is not online. Last active: 12/29/2007 2:38:07 PM Ch'ang
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 08:57 PM
1- LAG

2- Transport system

3- Merchants


Why search around when the answer is within you...?
Daah Poppanon is not online. Last active: 9/18/2005 1:29:09 PM Daah Poppanon
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 09:00 PM
Well here ye go mate....
1. Ye otter be lookin inter th' Lag Monster. Mayhaps Im not th' only bloke whut hae no defense agin 'im....

2. Yer merchants are a sorry lot, to be sure.......ye'd think they was a broke bunch o' paupers whut wi' they feeble inventory...

3. Then thars yer travelin 'tween cities, seems like I ne'er ketch thet durn boat in port. Mayhaps ye jes let 'em run all day 'n night onna schedule whut hae some interruptions but not as long as ye gotta wait now.

All things bein equal, yer still a buncha good mates whut trys t' do yer best wi' whut ye gots.
I be thankin ye fer thet anyways.....

At yer service,
*bow*

Jax Arwylde
Sarvant o' Vast'dorian

After my 'tour of duty' in Vietnam, I truly learned what the following phrase means...."I'd rather be 'Lucky' than good...."
Aesir is not online. Last active: 9/8/2009 1:38:46 PM Aesir
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 09:12 PM
My list is in two sections. "World Design" is for content issues or issues with overall design, and is targeted to Vives' world builders. "Technical" is for anything else, and targeted towards non-builder Vives staff.


World Design:
1) Spawn difficulty progression as you move away from town centers could be made smoother as you move outward from a town center. (Not sure how else to phrase it, sorry).

2) Little solo capability as a new player to the server - and you have low charisma so no one wants to play with you. Oh, that's a personal problem, nevermind *sheepishly*. But seriously, I would like more solo playability.

3) Economy (another thread covered most of this), but I think there's too much gold in them thar hills.

4) Travel (I acknowledge that recent changes were made in the right direction).

Technical:
1) Lag
2) Frequency of resets/crashes.
3) Details, details, details (or, "Spit & Polish"): Things like typographical errors, hidden doors that are in incorrect locations and that don't go anywhere, the Midor Library exit to the ante-chamber shows undefined grey areas, a large collection of persistent books on the floor near the Library Scribe, area transition entry points face you the wrong way (so you end up transitioning 3 times to get to where you want to be). Missing text section in the new PHB (Ranger tools description). There are numerous other examples, and it's a lot to ask that all areas be reviewed - but I've an idea on how this can be handled relatively painlessly (so PM if interested in hearing the detailed plan).


The good news is that it all can be fixed.

-A.

-æsir

"The man that finds himself at a crossroads, and unsure of direction, is not lost. For in truth, all roads will carry him to the same destination - his fate. But it is the determined man that takes the next step." -Aren
SpaciousQ is not online. Last active: 7/24/2013 3:16:58 AM SpaciousQ
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 09:32 PM
hmm... recent changes?

1. Lag - Not sure if its the increased player base or addition of areas or code. All i know is Midor never used to slow my computer to a jittery crawl.

2. Merchants - They don't seem to have much to offer. what they charge compared to what they pay out leaves much to be desired. As for persistant merchants? i'm still undecided.


Over the months?

1. XP - It's grown quite abundant over the months. With the addition of new areas, new encounters, and new quests, the source pool just keeps growing. Levels are being gained at a record pace from when i had begun on vives. I (and other players new and old) feel that this increased emphasis of gaining levels and XP only takes away from the RP element. It's been said that vives is inching ever closer to becoming an action server.

Suggestion? The more sources there are that provide XP, the less XP existing ones should grant. As with all things, everything in moderation.


Just some things i've been hearing through the grapevine.
-SQ
Sai Barris is not online. Last active: 8/15/2006 2:49:42 PM Sai Barris
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 11:18 PM
1. umm...lag?

2. quests. tidy up existing. add more (esp. low level & for alignment points).

3. sort out crafting. it seems...messy. changes have been mentioned that would hopefully reduce lag, but some things about it don't seem right to me. for example, i havent been able to find a brewmaster mentor IG, so the only was i can learn is to drop items into, say, the brewer's kettle & read the recipe off the menu. i find this lacks a certain elegance in a world where RP is stressed.

maybe adding guilds/guild halls which serve as a repository of knowledge with, say, having to complete some minor quest in order to become a member & get access to the guild's looms...for example. i know, this is ambitious.

4. other common points: i dont mind the transport system. ok, maybe add another route or two (brandibuck coast? i know, repetitive with ladriel, but realistic in other ways.), or have it run a tad more often (more expensive for the night route?), but in general, i kinda like it.

the merchant issue i'm ambivalent about. persistency would be cool, but i've adapted to the current system comfortably as well.

-Sai

Sai Barris, Scamp-at-Large
Cynda LeRange, Reporter, Port Royale
Parson Droim Raine, Preacha o da Word o Swiftfoot
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Re: IMPORTANT: Stuff! :D
Posted: 17 Mar 2004 11:44 PM
1. Economie
1.1 merchants
1.2 Too much gold out there
1.3 Too much gold out there

2. Transport System

3. XP farming, I think people should be discouraged of going on raids every single day. Each time I look at Who's where on the web there always seems to be a group either in Maldovia/Valinor or firhallen. maybe have more repercussion from frequent raid.
Have the monsters change tactics so theyll kill more people. I am pretty sure by now the groups who farm are very well organized and know the location/power/weakness/favorite pet name of everymonster in every area they constantly raid.

Claude the one behind GreenWhisker
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Re: IMPORTANT: Stuff! :D
Posted: 18 Mar 2004 05:48 AM
I did forget one major gripe: LAG

Yesterday I was standing in the great plains with about 6-7 people and the lag was so bad it took 10 secs for the text to appear. No one had any visual bufs, we were just talking. It was next to impossible to have a decent conversation. No battling, no casting, just talking...

About the farming: yes Maldovia and Fiirhallen do come up a lot these days. But then again sometimes a DM possesses one of the NPCs and uses real intelligence instead of the AI. For those expecting a 'normal' encounter, they might be in for a surprise. ;)

I just want to say that not all people who go to Fiirhallen go there for xp reasons. Some do so because they need crafting materials (not saying what and where, but some of you knowWink).

Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.

[Fictrix] ... And can speak French, like both! Wait, I mean Elven.
Barnas is not online. Last active: 7/24/2013 5:09:47 AM Barnas
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Re: IMPORTANT: Stuff! :D
Posted: 18 Mar 2004 05:56 AM
That's odd, there was no noticable lag for me yesterday. I thought it was really, really nice. =P

-Barnas
Phoenix is not online. Last active: 4/10/2014 6:05:59 PM Phoenix
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Re: IMPORTANT: Stuff! :D
Posted: 18 Mar 2004 06:05 AM
It was before you joined Barnas. During my talk with D'Narius and Macha

Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.

[Fictrix] ... And can speak French, like both! Wait, I mean Elven.
Artinam is not online. Last active: 7/14/2013 6:54:22 PM Artinam
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Re: IMPORTANT: Stuff! :D
Posted: 18 Mar 2004 06:09 AM
This world is indeed one of the greatest

A few things,

LAG, it's a US server so acceptable.
But when I can't talk it's a bit to much.


The Tradeskill Idea,
It's great but just by dropping an item sort of ruins the things you can craft.
Perhaps a "Manuel" ingame could help Newbies, and one could collect special recipe's to create certain items.
Basic items offcourse should be able to be bought at any Blacksmith or to be read in some books in the Library.
The Journal would be used seriously to write down recipe's

The Transport system is mostly fixed now, altough it is sometimes annoying that they made it that Midor and Ferein can't be travelled to on the same day.
It's just Minor

The Xp farming could be fixed, that how more you fight a same type of opponent, the lesser the amount of XP you get.


Just some ideas, 1 thing doesn't have to be fixed, The RP!

Long Live the Fighters!
Ch'ang is not online. Last active: 12/29/2007 2:38:07 PM Ch'ang
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Re: IMPORTANT: Stuff! :D
Posted: 18 Mar 2004 08:07 AM
Artinam the XP system already works like that....though it goes down until a certain limit, dependidn on the monster. It would be bad to kill a dragon and get 1 XP cuz you killed so many lol. If you kill a giant for example your XP will be higher in the end you'll be proly getting 10 xp only


Why search around when the answer is within you...?
Rasputin is not online. Last active: 6/24/2009 11:49:51 PM Rasputin
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Re: IMPORTANT: Stuff! :D
Posted: 18 Mar 2004 08:46 AM
1 - 10 LAG.

11. wizard / sorceror progression vs. fighter. (being that my main char. is not a wizard, here are some things I noticed while playing one)

I think if you take a look at the total xp earned by classes over time, for any class, the xp from monsters is still goign to be over 75% of the characters xp over its lifetime. Despite the awesome amounts of quests and the great DM'ing, exploration AND spellcasting xp. Therefore it is my painful duty to conclude that you might want to up the amount of xp given to wizards and sorcerors for fighting. Yes they dont do it as a full time job like fighters etc. BUT! wizards and sorcerors are still adventurers (for the most part - when played by players!) and there fore I dont understand why they should get docked so much for xp - it really shouldnt depend so much if they kill an orc with a spell or a staff. its still dead, they got past the obsticle. If you look at the number of times a fighter can swing his sword without resting and compare it to the meagre spells a wizard gets at lower levels, I think you will see the dichotomy. I grant you that one might want it to be more difficult for wizards to advance when they are young because they get powerful (although not as powerful as clerics and clerics get more xp for fighting?!) I still think its a bit unfairly skewed.

Thanks for reading.

Humbly Submitted,

Sinjin Kane
Narenia is not online. Last active: 12/17/2017 4:05:03 PM Narenia
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Re: IMPORTANT: Stuff! :D
Posted: 18 Mar 2004 09:33 AM
I don't play a wizard/socerer or a priestess, but I am glad, or think it should be, that they gain xp slowly. I think that powerful magics (8th and 9th level) should be rare. Vives is a world where a +3 sword is considered heaven sent. If the land had a gazillion wizards with 9th level magic running around, I think it would devalue the whole "magical" part.

My brief take on nwn is that there has been a lot of effort by the designers to balance the classes, for single play...I don't really like this...as I've told depressed young mages IG...any idiot can swing a sword (Dina included), it takes a lifetime of dedication to master the arcane art or the divine practice....I like the fact that the xp/level progression in Vives reflects this.
All imho.

-Narenia

Main PC: Dina Islme
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