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Re: NWN 1.69 Posted: 27 Sep 2008 09:00 AM |
| Are we looking at a brand new NWN in other words? To like not need NWN2. Ever? |
IG Character: Turandir |
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Re: NWN 1.69 Posted: 27 Sep 2008 01:20 PM |
| *crosses fingers* |
"Absolute precision buys the freedom to dream meaningfully." - Donal O' Shea: The Poincaré Conjecture. |
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Re: NWN 1.69 Posted: 28 Sep 2008 04:20 AM |
Alas no, as 1.69 is the last NWN1 patch ever, meaning Bioware will no longer support NWN1. :(
It's like a whole new game, though. Until 1.69, I would have laughed at the thought of building a module without any custom content whatsoever. Vanilla (ie. hak-less) NWN was just plain awful. With the addition of the DLA content, it's no longer laughable to build modules without custom content. In particular, the tilesets are amazing. There are some low-level areas I've been holding back on for ages because I've never been able to get them looking right, and after 1.69 I can finally get them IG. |
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Re: NWN 1.69 Posted: 28 Sep 2008 10:53 AM |
| I heard the dreaded Fernapple was in the update as well as the River Smiteness! |
ONWARD AND UPWARD! |
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Re: NWN 1.69 Posted: 30 Sep 2008 11:38 PM |
I'm also using this opportunity to consolidate all the vives haks and remove all the cruft that has been accumulating since the beginning of time.
...which means, I'm still working on it. But! It'll be worth the effort.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: NWN 1.69 Posted: 04 Oct 2008 11:59 AM |
For anyone interested:
Project Q (aka. The Unofficial 1.70 Community Patch).
Note: this is not actually a patch, it's a hak. But any builders out there should take a look. Many of the big names in the NWN community are leading this initiative. |
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Re: NWN 1.69 Posted: 11 Nov 2008 08:48 PM |
| Is this downtime a sign that we're getting an upgrade? Cause that would be cool... not a big deal if we're not yet though. |
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Re: NWN 1.69 Posted: 18 Feb 2010 12:16 AM |
*bump*
Just to let you know, we actually seem to be getting closer to the 1.69 upgrade, or at least progress has been made by some hardworking people behind the scenes. More news as we get closer to that happy day.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: NWN 1.69 Posted: 25 Feb 2010 11:12 PM |
Hi All,
It looks like the major rework has been done, I just need to test it all over the weekend to make sure nothing has been too seriously stuffed up. :)
Stay tuned.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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